Selasa, 01 November 2011

Base FullHack By Nax TeamEllite


  1. #define WIN32_LEAN_AND_MEAN
  2. #include <windows.h>
  3. #include <stdio.h>
  4. #include <stdlib.h>
  5. //#include "Gaze1.h"
  6. ///#include "Functions.h"
  7. //#include "eXPressorSdk.cpp"// Anti Reshack
  8. //#include "GazeAutoOffset.h"//Auto Log
  9. //=============Deklarasi Offset=================================================================================================================================
  10. #define ByPassHS                    0x99
  11. #define BomB                        0x47AF74
  12. #define BomArea                     0x47AFA4
  13. #define MyVote                      0x4AC2EC
  14. #define Gravity                     0x461EE5
  15. #define Wallshot                    0x3A0FF0
  16. #define UnAxe                       0x16F06F
  17. #define AmmoGlobal                  0x16FD05
  18. #define JumpHigh                    0x462ED8
  19. #define SetSuicide                  0x46AD78
  20. #define Pasang                      0x478AA8
  21. #define Defuse                      0x472530
  22. #define AutoMouse                   0x1120
  23. #define Disconnect1                 0xACBF7
  24. #define Disconnect2                 0xACC2F
  25. #define SG                          0x46025C
  26. #define BYPASS                      0x99
  27. #define ExitGame                    0x4AC2EC
  28. #define Recoil                      0x462540
  29. #define Akurasi                     0x46254D
  30. #define BaseWeapon                  0x5EFC54
  31. #define Weapon1                     0x174
  32. #define Replace                     0x0F40
  33. #define Replace2                    0x350
  34. #define My_HWID                    (1071847600)
  35. #define Auto_HS                     0x29A57
  36. #define Auto_Kill                   0x29A57
  37. #define FreezeAmmo                  0x1700D0
  38. //#define K-2                         0x2F742G
  39. #define Famas                       0x26RHGE
  40. #define Magnet                      0x1F1FF
  41. #define Ghost                       0x1E1BE
  42. //=================================Deklarasi snHDD (HWIDCheck)=========================================================================================
  43. UCHAR szFileSys[255],szVolNameBuff[255];
  44. DWORD dwMFL,dwSysFlags;
  45. DWORD dwSerial;
  46. LPCTSTR szHD = "C:\\";
  47. VOID CheckValidHardwareID()
  48. {
  49. GetVolumeInformation("C:\\",(LPTSTR)szVolNameBuff,255,&dwSerial, &dwMFL,&dwSysFlags,(LPTSTR)szFileSys,255);
  50. if (dwSerial == My_HWID) // Lakukan perbandingan dengan hwid yang baru diambil dengan My_HWID
  51. {
  52. MessageBox(0,"Mancap...HWID diterima, Lanjut Gan..!!!","SUCCESED",MB_OK | MB_ICONINFORMATION);// Serial valid
  53. }
  54. else // Jika serial tersebut tidak cocok
  55. {
  56. MessageBox(0,"Wooy HWID ditolak, Salah Kompi lu Tod","FAILED",MB_OK | MB_ICONERROR);// Invalid Serial
  57. Beep(100,800);
  58. ExitProcess(1); // Force Exit
  59. }
  60. }
  61.  
  62. HANDLE hGame;
  63. //=================================Deklarasi BYTE AmmoGobalReload======================================================================================
  64. BYTE AmmoON3[33] = {0xC7, 0x02, 0x3C, 0x00, 0x00, 0x00, 0x52, 0xE8, 0xBF, 0x76, 0xEB, 0xFF, 0x83, 0xC4, 0x08, 0x8B, 0x45, 0xFC, 0x8B, 0x4D, 0x08, 0x89, 0x88, 0x68, 0x09, 0x00, 0x00, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00};
  65. BYTE AmmoOFF3[33] ={0x52, 0xE8, 0xC5, 0x76, 0xEB, 0xFF, 0x83, 0xC4, 0x08, 0x8B, 0x45, 0xFC, 0x8B, 0x4D, 0x08, 0x89, 0x88, 0x64, 0x09, 0x00, 0x00, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00, 0x55, 0x8B, 0xEC, 0x51, 0x89, 0x4D};
  66. BYTE StringDelete[4] ={0x00, 0x00, 0x00, 0x00};
  67. BYTE AimBotOn[8] ={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
  68. BYTE VotekickON[21] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
  69. BYTE VotekickOFF[21] = {0x52, 0x45, 0x4D, 0x4F, 0x56, 0x45, 0x5F, 0x4B, 0x49, 0x43, 0x4B, 0x45, 0x44, 0x5F, 0x42, 0x59, 0x5F, 0x56, 0x4F, 0x54, 0x45};
  70. //===================================Deklarasi Handle I3Exec Dan Deklarasi Address DWORD================================================================
  71. LPTSTR PBlankExec = "PointBlank.i3Exec"; // HANDLE PointBlank Module
  72. LPTSTR D3D9 = "d3d9.dll"; // HANDLE D3D9 Module
  73. DWORD Direct3DModule, adrNoRecoil, AdrLockVerticalMove, adrNoQueryOnExit, adrNoDelayVoteKickOff, adrBlaBlaBla, adrFreezeOff, adrFreeze, adrAXE, Darkness, imortall, adrTEXKWWK, adrWEW, adrGranat, CheatCalled,  JumpHackOn, JumpHackOff, adrGhost2, adrGhost, adrNoDC1, adrNoDC2, adrWSOn, adrWSOff, OldProtection, adrHelm, adrHead, adrAutoHs, adrGravity, adrGravity1, adrNo_Respawn, adrNo_Respawn_Map_4vs4, adrPasang, adrDefuse, adrInvicible, adrInvicible4vs4, adrInvicible4vs4b, adrDeathFly, adrBool, NextProtection, adrWall, adrMNZ1, adrMNZ2, adrAmmo, dwGanteng, adrG1, adrG2, adrBy1, adrBy2, adrBy3, adrBy4, adrCheatCalled, adrByHS, adrRoom, adrVote, ofsMNZ1, adrNODC, adrColekKill, adrHeadCrott, adrBUG, adrLompatsempak, adrJatuh, adrTengah, adrPasbomsmbarangan, adrAmmoOn, dwBase, adrGHOST1, adrGHOST2, adrNINJA1, adrNINJA2, adrRESPAWN1, adrRESPAWN2, adrDEFUSE, adrSETUP, adrINVICIBLE1, adrINVICIBLE2, adrINVICIBLE3, adrMAGNET, adrMAGNET2, adrAutoHS, adrAutoKill,adrMagnet,adrNinja;
  74. //==============================================Deklarasi Memory UnprotectandModify=============================================================================================================================================================//
  75. int WritePointer(unsigned long ADRexec, int OFSexec, int PTRexec)
  76. {
  77.   if (!IsBadWritePtr((void*)ADRexec, sizeof(unsigned long)))
  78.     {
  79.         if (!IsBadWritePtr((void*)(*(unsigned long*)ADRexec + OFSexec), sizeof(unsigned long)))
  80.         {
  81.             *(int*)(*(unsigned long*)ADRexec + OFSexec) = PTRexec;
  82.         }
  83.     }
  84. }
  85. void ModifyASM(void *adr, void *ptr, int size) // modul untuk melakukan penulisan ke address asm
  86. {
  87. DWORD CheckProtection;
  88. VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &ofsMNZ1);
  89. RtlMoveMemory(adr,ptr,size);
  90. VirtualProtect(adr,size,CheckProtection, &dwBase);
  91. }
  92. int SS = 0;
  93. int BB = 0;
  94.  
  95. int __fastcall AntiHS(void)
  96. {
  97.     return 0;
  98. }
  99. DWORD WINAPI StartThreadCallingFunction(LPVOID param) // ThreadDeclaration, Set It In Below Notice
  100. {
  101. Beep(300,300);
  102. Beep(400,300);
  103. Beep(550,300);
  104. Beep(505,300);// Beep kyk punyanya Echolondo aowkaowkaowkaokw;
  105. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  106. if (Direct3DModule > 0) {
  107. dwBase = (DWORD)GetModuleHandleA(PBlankExec);
  108. adrVote = dwBase + (DWORD)MyVote;
  109. AntiHS();
  110. ModifyASM((void *)(adrVote),(void*)(PBYTE)VotekickON ,10);
  111. AntiHS();
  112.     }
  113. while(1){
  114.       if (GetAsyncKeyState (VK_F3)&1) {        
  115.     DWORD TheBasePointBlankExec = (DWORD)GetModuleHandleA(PBlankExec);
  116.             if (TheBasePointBlankExec > 0) {          
  117. //            WritePointer (TheBasePointBlankExec + (DWORD)BaseWeapon + Weapon1 Replace + Replace2, 0xA0);
  118.  
  119.                 Beep(500,300);
  120.                 }
  121.         }//SSsssttt jangan ribut ya kk :D
  122. //============================================= Replace Weapon================================================================================//
  123.           /*if (GetAsyncKeyState (VK_F4)&1)  {
  124.                   DWORD TheBasePointBlankExec = (DWORD)GetModuleHandleA(PBlankExec);
  125.                   if (TheBasePointBlankExec > 0); {
  126.                           WritePointer(TheBasePointBlankExec + (DWORD)BaseWeapon + 0x2F7428 Replace + Replace2, 0xG2);
  127.  
  128.                           Beep(500.300); /*<---- Bunyi Lontong
  129.                   }
  130.           }*/
  131. //========================================= Auto HS :p ========================================================================================//
  132.          
  133. //========================MENGHINDARI AHNHS_ENGINE_DETECT_GAMEHACK=============================================================================
  134. AntiHS();//1 kali aja kan di ulang-ulang :p
  135. //==========================================Damage 75% All Weapon========================================================================
  136. /*if (GetKeyState(VK_CAPITAL)&1)//weqqqsss
  137. {
  138. if (GetAsyncKeyState(VK_SHIFT)&1)
  139. {
  140. DWORD dwBase =(DWORD)GetModuleHandleA("PointBlank.i3exec");
  141. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  142. if (Direct3DModule > 0) {
  143. adrGravity = dwBase + (DWORD)SG;
  144. ModifyASM((void *)(adrGravity),(void*)(PBYTE)"\x6C\x00\x5A",3);
  145. Beep(400,100);
  146. }
  147.     }
  148.     }
  149. if (GetKeyState(VK_CAPITAL)&1)//weqqqsss
  150. {
  151. if (GetAsyncKeyState(VK_CONTROL)&1)
  152.                 {
  153. DWORD dwBase =(DWORD)GetModuleHandleA("PointBlank.i3exec");  
  154. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  155. if (Direct3DModule > 0) {
  156. adrGravity = dwBase + (DWORD)SG;
  157. ModifyASM((void *)(adrGravity),(void*)(PBYTE)"\x6C\xC1\x76",3);
  158. Beep(400,100);
  159. }
  160.     }
  161.     }*/
  162. //==========================================Ammo Global Reload===============================================
  163. if (GetKeyState(VK_CAPITAL)&1)//weqqqsss
  164. {
  165. if (GetAsyncKeyState(0x02)&0x8000)//Sempak untuk Tero
  166. {
  167. DWORD adrAmmo = 0;
  168.  
  169. DWORD CheatCalled = 8/5;
  170. DWORD I3Exec = (DWORD)GetModuleHandleA(PBlankExec);
  171. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  172. if (Direct3DModule > 0) {
  173. adrAmmo = I3Exec + (DWORD) AmmoGlobal;
  174. ModifyASM((void *)(adrAmmo),(void*)(PBYTE)AmmoON3, 33);
  175. {
  176. Sleep(100);//Slep ini jgn diedit awas klo Diedit Bakal DC
  177. }
  178. ModifyASM((void *)(adrAmmo),(void*)(PBYTE)AmmoOFF3, 33);
  179. Beep(800,100);
  180.     }
  181. else
  182.     {
  183. MessageBox(0, "Error Module D3D9.DLL Not Found On This Process", "TERMINATION", MB_OK + MB_ICONSTOP );
  184. ExitProcess(1);
  185.     }
  186. }
  187. }
  188.  
  189. //====================================================Anti Vote Kick========================================================================
  190. /*if (GetAsyncKeyState(VK_F12)&1)
  191. {
  192. DWORD GetBases=(DWORD)GetModuleHandleA(PBlankExec);
  193. dwBase = (DWORD)GetModuleHandleA(PBlankExec);
  194. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  195. if (Direct3DModule > 0) {
  196. adrNoQueryOnExit = dwBase + (DWORD)ExitGame;
  197. AntiHS();
  198. ModifyASM((void *)(adrNoQueryOnExit),(void*)(PBYTE)StringDelete ,4);
  199. Sleep(2000);
  200. ModifyASM((void *)(adrNoQueryOnExit),(void*)(PBYTE)"\x00\x00\x70\x42",4);
  201. Beep(500,300);
  202. }
  203. }*/
  204. //====================================================AimBot Datar========================================================================
  205. if (GetAsyncKeyState(VK_SHIFT)&1)
  206. {
  207. DWORD GetBases=(DWORD)GetModuleHandleA(PBlankExec);
  208. dwBase = (DWORD)GetModuleHandleA(PBlankExec);
  209. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  210. if (Direct3DModule > 0) {
  211. adrNoRecoil = dwBase + (DWORD)Recoil;
  212. AdrLockVerticalMove = dwBase + (DWORD)Akurasi;
  213. AntiHS();
  214. ModifyASM((void *)(adrNoRecoil),(void*)(PBYTE)AimBotOn ,8);
  215. //ModifyASM((void *)(AdrLockVerticalMove),(void*)(PBYTE)AimBotOn ,8);
  216. AntiHS();
  217. Beep(500,300);
  218. }
  219. }
  220. if (GetAsyncKeyState(VK_MENU)&1)
  221. {
  222. DWORD GetBases=(DWORD)GetModuleHandleA(PBlankExec);
  223. dwBase = (DWORD)GetModuleHandleA(PBlankExec);
  224. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  225. if (Direct3DModule > 0) {
  226. adrNoRecoil = dwBase + (DWORD)Recoil;
  227. AdrLockVerticalMove = dwBase + (DWORD)Akurasi;
  228. AntiHS();
  229. ModifyASM((void *)(adrNoRecoil),(void*)(PBYTE)"\x00\x00\x00\x20\x6C\xC1\x76\x3F",8);
  230. //ModifyASM((void *)(AdrLockVerticalMove),(void*)(PBYTE)"\x00\x00\x00\x00\x00\x80\x86\x3F",8);
  231. AntiHS();
  232. Beep(500,300);
  233. }
  234. }
  235. //=====================================MIddlePasbom==========================================================================================
  236. /*if (GetAsyncKeyState(VK_NUMPAD1)&1)//Sempak untuk Tero
  237. {
  238. DWORD GetBases=(DWORD)GetModuleHandleA(PBlankExec);
  239. DWORD sempak =(DWORD)GetModuleHandleA(PBlankExec);
  240. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  241. if (Direct3DModule > 0) {
  242. adrTengah = sempak + (DWORD)BomB;
  243. adrPasbomsmbarangan = sempak + (DWORD)BomArea;
  244. AntiHS();
  245. ModifyASM((void *)(adrTengah),(void*)(PBYTE)StringDelete ,4);
  246. AntiHS();
  247. ModifyASM((void *)(adrPasbomsmbarangan),(void*)(PBYTE)StringDelete ,4);
  248. AntiHS();
  249. Beep(600,600);
  250. Sleep(30000);
  251. ModifyASM((void *)(adrTengah),(void*)(PBYTE)"\x42\x6F\x6D\x62",4);
  252. AntiHS();
  253. ModifyASM((void *)(adrPasbomsmbarangan),(void*)(PBYTE)"\x42\x6F\x6D\x62",4);
  254. AntiHS();
  255. }
  256. }*/
  257. //=======================================================Mini X Unlimited===========================================================================================
  258. /*if (GetKeyState(VK_CAPITAL)&1)//weqqqsss
  259. {
  260. if (GetAsyncKeyState(0x02)&0x8000)//Sempak untuk Tero
  261. {
  262. DWORD FahmyHacker = (DWORD)GetModuleHandleA(PBlankExec);
  263. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  264. if (Direct3DModule > 0) {
  265. adrAXE = FahmyHacker + (DWORD) UnAxe;
  266. AntiHS();
  267. WriteAmmoASMModification((void *)(adrAXE),(void*)(PBYTE)AxeON, 33);
  268. AntiHS();
  269. {
  270. Sleep(50);
  271. }
  272. AntiHS();
  273. WriteAmmoASMModification((void *)(adrAXE),(void*)(PBYTE)AxeOFF, 33);
  274. Beep(800,100);//Beep Echolontong, Eh.. Echolondo
  275. Sleep(1000);//Slep ini jgn diedit awas klo Diedit Bakal DC
  276. AntiHS();
  277. {
  278. Sleep(900);
  279. }
  280. }
  281. }
  282. }*/
  283. //===========================================================FORCE EXIT==========================================================================================
  284. /*if (GetAsyncKeyState (VK_LCONTROL) && GetAsyncKeyState (VK_END) )
  285. {
  286. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  287. if (Direct3DModule > 0) {
  288. ExitProcess(1);
  289. }
  290. else
  291. {
  292. MessageBox(0, "PB aja blom mulai masa mau kabur? :/", "Ish", MB_OK + MB_ICONSTOP );
  293. Sleep(100);
  294. ExitProcess(1);
  295. }
  296. }*/
  297. //=================================Ghost Mode :D==================================================================
  298. /*if (GetAsyncKeyState(VK_HOME)&1)
  299. {
  300. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  301. if (Direct3DModule > 0) {
  302. DWORD dwBase =(DWORD)GetModuleHandleA("PointBlank.i3exec");
  303. adrGhost = dwBase + (DWORD)Ghost;
  304. DWORD adrGhosttoCasper = dwBase + (DWORD)0x461AD1;
  305. Beep(600,100);
  306. ModifyASM((void *)(adrGhosttoCasper),(void*)(PBYTE)"\xFF\xFF\xFF\xFF", 4);//Modify Blank ADdress to 99999999 used for Casper mode
  307. ModifyASM((void *)(adrGhost),(void*)(PBYTE)"\xD1", 1);
  308. Sleep(5000);
  309. ModifyASM((void *)(adrGhost),(void*)(PBYTE)"\x0C", 1);
  310. Beep(400,100);
  311. }
  312. }*/
  313. //===========================Magneeeeeeeeeetttttttttttttttttttttttt===========================
  314. if (GetAsyncKeyState(VK_END)&1)
  315. {
  316. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  317. if (Direct3DModule > 0) {
  318. DWORD dwBase =(DWORD)GetModuleHandleA("PointBlank.i3exec");
  319. adrMagnet = dwBase + (DWORD)Magnet;//Get an Disconnected Pointer
  320. Beep(600,100);
  321. ModifyASM((void *)(adrMagnet),(void*)(PBYTE)"\x54", 1);//Modify that pointer offset going to Magnet + 54
  322. Sleep(5000);
  323. ModifyASM((void *)(adrMagnet),(void*)(PBYTE)"\x50", 1);//Restore Offset jumps after 5 sec.
  324. Beep(400,100);
  325. }
  326. }
  327. //=====================================Berikan Sleep Agar CPU Tidak Overload / Terbebani================================================
  328. Sleep(18*4);
  329. }
  330. }
  331.  
  332. BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
  333. {
  334. DisableThreadLibraryCalls(hDll); // mencegah boros memori. SAVE Resource :D
  335. if (dwReason == DLL_PROCESS_ATTACH) { // jika dll ter-attach
  336. CreateThread(0, 0, (LPTHREAD_START_ROUTINE)StartThreadCallingFunction, 0, 0, 0); // jalanin thread-nya
  337. MessageBox(0, "Created By Dery hotkey:\n [-] AIMBOT datar ON:Shift Kiri Off: Alt Kiri\n [-]Ammo Global:Capslock ON + Klik Kanan\n [-] Damage 75% On Shift Kanan No Off", "(c)Dery", MB_OK + MB_ICONINFORMATION  );
  338.  //CheckValidHardwareID(); //HWID Check, Hilangin "//" Untuk Memakai HWID
  339. }
  340. if (dwReason == DLL_PROCESS_DETACH)
  341. {
  342. //MessageBox(0, "Credit By Gaze", "PointBlank Has Been Exited", MB_OK + MB_ICONINFORMATION );
  343. //system("start http://www.facebook.com/derycheater/");
  344. //Sleep(2000);
  345. //system("start http://www.facebook.com/derycheater/");
  346. ///ExitProcess(1);
  347. }
  348. return TRUE;
  349. }
  350.  
  351.  
     
     
     
     
     Credit: Kurang Tau Gw


    define WIN32_LEAN_AND_MEAN
    #include <windows.h>
    #include <stdio.h>
    #include <stdlib.h>
    //#include "Gaze1.h"
    ///#include "Functions.h"
    //#include "eXPressorSdk.cpp"// Anti Reshack
    //#include "GazeAutoOffset.h"//Auto Log
    //=============Deklarasi Offset=================================================================================================================================
    #define ByPassHS                    0x99
    #define BomB                        0x47AF74
    #define BomArea                     0x47AFA4
    #define MyVote                      0x4AC2EC
    #define Gravity                     0x461EE5
    #define Wallshot                    0x3A0FF0
    #define UnAxe                       0x16F06F
    #define AmmoGlobal                  0x16FD05
    #define JumpHigh                    0x462ED8
    #define SetSuicide                  0x46AD78
    #define Pasang                      0x478AA8
    #define Defuse                      0x472530
    #define AutoMouse                   0x1120
    #define Disconnect1                 0xACBF7
    #define Disconnect2                 0xACC2F
    #define SG                          0x46025C
    #define BYPASS                      0x99
    #define ExitGame                    0x4AC2EC
    #define Recoil                      0x462540
    #define Akurasi                     0x46254D
    #define BaseWeapon                  0x5EFC54
    #define Weapon1                     0x174
    #define Replace                     0x0F40
    #define Replace2                    0x350
    #define My_HWID                    (1071847600)
    #define Auto_HS                     0x29A57
    #define Auto_Kill                   0x29A57
    #define FreezeAmmo                  0x1700D0
    //#define K-2                         0x2F742G
    #define Famas                       0x26RHGE
    #define Magnet                      0x1F1FF
    #define Ghost                       0x1E1BE
    //=================================Deklarasi snHDD (HWIDCheck)=========================================================================================
    UCHAR szFileSys[255],szVolNameBuff[255];
    DWORD dwMFL,dwSysFlags;
    DWORD dwSerial;
    LPCTSTR szHD = "C:\\";
    VOID CheckValidHardwareID()
    {
    GetVolumeInformation("C:\\",(LPTSTR)szVolNameBuff,255,&dwSerial, &dwMFL,&dwSysFlags,(LPTSTR)szFileSys,255);
    if (dwSerial == My_HWID) // Lakukan perbandingan dengan hwid yang baru diambil dengan My_HWID
    {
    MessageBox(0,"Mancap...HWID diterima, Lanjut Gan..!!!","SUCCESED",MB_OK | MB_ICONINFORMATION);// Serial valid
    }
    else // Jika serial tersebut tidak cocok
    {
    MessageBox(0,"Wooy HWID ditolak, Salah Kompi lu Tod","FAILED",MB_OK | MB_ICONERROR);// Invalid Serial
    Beep(100,800);
    ExitProcess(1); // Force Exit
    }
    }

    HANDLE hGame;
    //=================================Deklarasi BYTE AmmoGobalReload======================================================================================
    BYTE AmmoON3[33] = {0xC7, 0x02, 0x3C, 0x00, 0x00, 0x00, 0x52, 0xE8, 0xBF, 0x76, 0xEB, 0xFF, 0x83, 0xC4, 0x08, 0x8B, 0x45, 0xFC, 0x8B, 0x4D, 0x08, 0x89, 0x88, 0x68, 0x09, 0x00, 0x00, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00};
    BYTE AmmoOFF3[33] ={0x52, 0xE8, 0xC5, 0x76, 0xEB, 0xFF, 0x83, 0xC4, 0x08, 0x8B, 0x45, 0xFC, 0x8B, 0x4D, 0x08, 0x89, 0x88, 0x64, 0x09, 0x00, 0x00, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00, 0x55, 0x8B, 0xEC, 0x51, 0x89, 0x4D};
    BYTE StringDelete[4] ={0x00, 0x00, 0x00, 0x00};
    BYTE AimBotOn[8] ={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
    BYTE VotekickON[21] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
    BYTE VotekickOFF[21] = {0x52, 0x45, 0x4D, 0x4F, 0x56, 0x45, 0x5F, 0x4B, 0x49, 0x43, 0x4B, 0x45, 0x44, 0x5F, 0x42, 0x59, 0x5F, 0x56, 0x4F, 0x54, 0x45};
    //===================================Deklarasi Handle I3Exec Dan Deklarasi Address DWORD================================================================
    LPTSTR PBlankExec = "PointBlank.i3Exec"; // HANDLE PointBlank Module
    LPTSTR D3D9 = "d3d9.dll"; // HANDLE D3D9 Module
    DWORD Direct3DModule, adrNoRecoil, AdrLockVerticalMove, adrNoQueryOnExit, adrNoDelayVoteKickOff, adrBlaBlaBla, adrFreezeOff, adrFreeze, adrAXE, Darkness, imortall, adrTEXKWWK, adrWEW, adrGranat, CheatCalled,  JumpHackOn, JumpHackOff, adrGhost2, adrGhost, adrNoDC1, adrNoDC2, adrWSOn, adrWSOff, OldProtection, adrHelm, adrHead, adrAutoHs, adrGravity, adrGravity1, adrNo_Respawn, adrNo_Respawn_Map_4vs4, adrPasang, adrDefuse, adrInvicible, adrInvicible4vs4, adrInvicible4vs4b, adrDeathFly, adrBool, NextProtection, adrWall, adrMNZ1, adrMNZ2, adrAmmo, dwGanteng, adrG1, adrG2, adrBy1, adrBy2, adrBy3, adrBy4, adrCheatCalled, adrByHS, adrRoom, adrVote, ofsMNZ1, adrNODC, adrColekKill, adrHeadCrott, adrBUG, adrLompatsempak, adrJatuh, adrTengah, adrPasbomsmbarangan, adrAmmoOn, dwBase, adrGHOST1, adrGHOST2, adrNINJA1, adrNINJA2, adrRESPAWN1, adrRESPAWN2, adrDEFUSE, adrSETUP, adrINVICIBLE1, adrINVICIBLE2, adrINVICIBLE3, adrMAGNET, adrMAGNET2, adrAutoHS, adrAutoKill,adrMagnet,adrNinja;
    //==============================================Deklarasi Memory UnprotectandModify=============================================================================================================================================================//
    int WritePointer(unsigned long ADRexec, int OFSexec, int PTRexec)
    {
      if (!IsBadWritePtr((void*)ADRexec, sizeof(unsigned long)))
        {
            if (!IsBadWritePtr((void*)(*(unsigned long*)ADRexec + OFSexec), sizeof(unsigned long)))
            {
                *(int*)(*(unsigned long*)ADRexec + OFSexec) = PTRexec;
            }
        }
    }
    void ModifyASM(void *adr, void *ptr, int size) // modul untuk melakukan penulisan ke address asm
    {
    DWORD CheckProtection;
    VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &ofsMNZ1);
    RtlMoveMemory(adr,ptr,size);
    VirtualProtect(adr,size,CheckProtection, &dwBase);
    }
    int SS = 0;
    int BB = 0;

    int __fastcall AntiHS(void)
    {
        return 0;
    }
    DWORD WINAPI StartThreadCallingFunction(LPVOID param) // ThreadDeclaration, Set It In Below Notice
    {
    Beep(300,300);
    Beep(400,300);
    Beep(550,300);
    Beep(505,300);// Beep kyk punyanya Echolondo aowkaowkaowkaokw;
    Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
    if (Direct3DModule > 0) {
    dwBase = (DWORD)GetModuleHandleA(PBlankExec);
    adrVote = dwBase + (DWORD)MyVote;
    AntiHS();
    ModifyASM((void *)(adrVote),(void*)(PBYTE)VotekickON ,10);
    AntiHS();
        }
    while(1){
          if (GetAsyncKeyState (VK_F3)&1) {        
        DWORD TheBasePointBlankExec = (DWORD)GetModuleHandleA(PBlankExec);
                if (TheBasePointBlankExec > 0) {          
    //            WritePointer (TheBasePointBlankExec + (DWORD)BaseWeapon + Weapon1 Replace + Replace2, 0xA0);

                    Beep(500,300);
                    }
            }//SSsssttt jangan ribut ya kk :D
    //============================================= Replace Weapon================================================================================//
          /*if (GetAsyncKeyState (VK_F4)&1)  {
              DWORD TheBasePointBlankExec = (DWORD)GetModuleHandleA(PBlankExec);
              if (TheBasePointBlankExec > 0); {
                  WritePointer(TheBasePointBlankExec + (DWORD)BaseWeapon + 0x2F7428 Replace + Replace2, 0xG2);

                  Beep(500.300); /*<---- Bunyi Lontong
              }
          }*/
    //========================================= Auto HS :p ========================================================================================//
         
    //========================MENGHINDARI AHNHS_ENGINE_DETECT_GAMEHACK=============================================================================
    AntiHS();//1 kali aja kan di ulang-ulang :p
    //==========================================Damage 75% All Weapon========================================================================
    /*if (GetKeyState(VK_CAPITAL)&1)//weqqqsss
    {
    if (GetAsyncKeyState(VK_SHIFT)&1)
    {
    DWORD dwBase =(DWORD)GetModuleHandleA("PointBlank.i3exec");
    Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
    if (Direct3DModule > 0) {
    adrGravity = dwBase + (DWORD)SG;
    ModifyASM((void *)(adrGravity),(void*)(PBYTE)"\x6C\x00\x5A",3);
    Beep(400,100);
    }
        }
        }
    if (GetKeyState(VK_CAPITAL)&1)//weqqqsss
    {
    if (GetAsyncKeyState(VK_CONTROL)&1)
                    {
    DWORD dwBase =(DWORD)GetModuleHandleA("PointBlank.i3exec"); 
    Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
    if (Direct3DModule > 0) {
    adrGravity = dwBase + (DWORD)SG;
    ModifyASM((void *)(adrGravity),(void*)(PBYTE)"\x6C\xC1\x76",3);
    Beep(400,100);
    }
        }
        }*/
    //==========================================Ammo Global Reload===============================================
    if (GetKeyState(VK_CAPITAL)&1)//weqqqsss
    {
    if (GetAsyncKeyState(0x02)&0x8000)//Sempak untuk Tero
    {
    DWORD adrAmmo = 0;

    DWORD CheatCalled = 8/5;
    DWORD I3Exec = (DWORD)GetModuleHandleA(PBlankExec);
    Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
    if (Direct3DModule > 0) {
    adrAmmo = I3Exec + (DWORD) AmmoGlobal;
    ModifyASM((void *)(adrAmmo),(void*)(PBYTE)AmmoON3, 33);
    {
    Sleep(100);//Slep ini jgn diedit awas klo Diedit Bakal DC
    }
    ModifyASM((void *)(adrAmmo),(void*)(PBYTE)AmmoOFF3, 33);
    Beep(800,100);
        }
    else
        {
    MessageBox(0, "Error Module D3D9.DLL Not Found On This Process", "TERMINATION", MB_OK + MB_ICONSTOP );
    ExitProcess(1);
        }
    }
    }

    //====================================================Anti Vote Kick========================================================================
    /*if (GetAsyncKeyState(VK_F12)&1)
    {
    DWORD GetBases=(DWORD)GetModuleHandleA(PBlankExec);
    dwBase = (DWORD)GetModuleHandleA(PBlankExec);
    Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
    if (Direct3DModule > 0) {
    adrNoQueryOnExit = dwBase + (DWORD)ExitGame;
    AntiHS();
    ModifyASM((void *)(adrNoQueryOnExit),(void*)(PBYTE)StringDelete ,4);
    Sleep(2000);
    ModifyASM((void *)(adrNoQueryOnExit),(void*)(PBYTE)"\x00\x00\x70\x42",4);
    Beep(500,300);
    }
    }*/
    //====================================================AimBot Datar========================================================================
    if (GetAsyncKeyState(VK_SHIFT)&1)
    {
    DWORD GetBases=(DWORD)GetModuleHandleA(PBlankExec);
    dwBase = (DWORD)GetModuleHandleA(PBlankExec);
    Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
    if (Direct3DModule > 0) {
    adrNoRecoil = dwBase + (DWORD)Recoil;
    AdrLockVerticalMove = dwBase + (DWORD)Akurasi;
    AntiHS();
    ModifyASM((void *)(adrNoRecoil),(void*)(PBYTE)AimBotOn ,8);
    //ModifyASM((void *)(AdrLockVerticalMove),(void*)(PBYTE)AimBotOn ,8);
    AntiHS();
    Beep(500,300);
    }
    }
    if (GetAsyncKeyState(VK_MENU)&1)
    {
    DWORD GetBases=(DWORD)GetModuleHandleA(PBlankExec);
    dwBase = (DWORD)GetModuleHandleA(PBlankExec);
    Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
    if (Direct3DModule > 0) {
    adrNoRecoil = dwBase + (DWORD)Recoil;
    AdrLockVerticalMove = dwBase + (DWORD)Akurasi;
    AntiHS();
    ModifyASM((void *)(adrNoRecoil),(void*)(PBYTE)"\x00\x00\x00\x20\x6C\xC1\x76\x3F",8);
    //ModifyASM((void *)(AdrLockVerticalMove),(void*)(PBYTE)"\x00\x00\x00\x00\x00\x80\x86\x3F",8);
    AntiHS();
    Beep(500,300);
    }
    }
    //=====================================MIddlePasbom==========================================================================================
    /*if (GetAsyncKeyState(VK_NUMPAD1)&1)//Sempak untuk Tero
    {
    DWORD GetBases=(DWORD)GetModuleHandleA(PBlankExec);
    DWORD sempak =(DWORD)GetModuleHandleA(PBlankExec);
    Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
    if (Direct3DModule > 0) {
    adrTengah = sempak + (DWORD)BomB;
    adrPasbomsmbarangan = sempak + (DWORD)BomArea;
    AntiHS();
    ModifyASM((void *)(adrTengah),(void*)(PBYTE)StringDelete ,4);
    AntiHS();
    ModifyASM((void *)(adrPasbomsmbarangan),(void*)(PBYTE)StringDelete ,4);
    AntiHS();
    Beep(600,600);
    Sleep(30000);
    ModifyASM((void *)(adrTengah),(void*)(PBYTE)"\x42\x6F\x6D\x62",4);
    AntiHS();
    ModifyASM((void *)(adrPasbomsmbarangan),(void*)(PBYTE)"\x42\x6F\x6D\x62",4);
    AntiHS();
    }
    }*/
    //=======================================================Mini X Unlimited===========================================================================================
    /*if (GetKeyState(VK_CAPITAL)&1)//weqqqsss
    {
    if (GetAsyncKeyState(0x02)&0x8000)//Sempak untuk Tero
    {
    DWORD FahmyHacker = (DWORD)GetModuleHandleA(PBlankExec);
    Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
    if (Direct3DModule > 0) {
    adrAXE = FahmyHacker + (DWORD) UnAxe;
    AntiHS();
    WriteAmmoASMModification((void *)(adrAXE),(void*)(PBYTE)AxeON, 33);
    AntiHS();
    {
    Sleep(50);
    }
    AntiHS();
    WriteAmmoASMModification((void *)(adrAXE),(void*)(PBYTE)AxeOFF, 33);
    Beep(800,100);//Beep Echolontong, Eh.. Echolondo
    Sleep(1000);//Slep ini jgn diedit awas klo Diedit Bakal DC
    AntiHS();
    {
    Sleep(900);
    }
    }
    }
    }*/
    //===========================================================FORCE EXIT==========================================================================================
    /*if (GetAsyncKeyState (VK_LCONTROL) && GetAsyncKeyState (VK_END) )
    {
    Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
    if (Direct3DModule > 0) {
    ExitProcess(1);
    }
    else
    {
    MessageBox(0, "PB aja blom mulai masa mau kabur? :/", "Ish", MB_OK + MB_ICONSTOP );
    Sleep(100);
    ExitProcess(1);
    }
    }*/
    //=================================Ghost Mode :D==================================================================
    /*if (GetAsyncKeyState(VK_HOME)&1)
    {
    Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
    if (Direct3DModule > 0) {
    DWORD dwBase =(DWORD)GetModuleHandleA("PointBlank.i3exec");
    adrGhost = dwBase + (DWORD)Ghost;
    DWORD adrGhosttoCasper = dwBase + (DWORD)0x461AD1;
    Beep(600,100);
    ModifyASM((void *)(adrGhosttoCasper),(void*)(PBYTE)"\xFF\xFF\xFF\xFF", 4);//Modify Blank ADdress to 99999999 used for Casper mode
    ModifyASM((void *)(adrGhost),(void*)(PBYTE)"\xD1", 1);
    Sleep(5000);
    ModifyASM((void *)(adrGhost),(void*)(PBYTE)"\x0C", 1);
    Beep(400,100);
    }
    }*/
    //===========================Magneeeeeeeeeetttttttttttttttttttttttt===========================
    if (GetAsyncKeyState(VK_END)&1)
    {
    Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
    if (Direct3DModule > 0) {
    DWORD dwBase =(DWORD)GetModuleHandleA("PointBlank.i3exec");
    adrMagnet = dwBase + (DWORD)Magnet;//Get an Disconnected Pointer
    Beep(600,100);
    ModifyASM((void *)(adrMagnet),(void*)(PBYTE)"\x54", 1);//Modify that pointer offset going to Magnet + 54
    Sleep(5000);
    ModifyASM((void *)(adrMagnet),(void*)(PBYTE)"\x50", 1);//Restore Offset jumps after 5 sec.
    Beep(400,100);
    }
    }
    //=====================================Berikan Sleep Agar CPU Tidak Overload / Terbebani================================================
    Sleep(18*4);
    }
    }

    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll); // mencegah boros memori. SAVE Resource :D
    if (dwReason == DLL_PROCESS_ATTACH) { // jika dll ter-attach
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)StartThreadCallingFunction, 0, 0, 0); // jalanin thread-nya
    MessageBox(0, "Created By Dery hotkey:\n [-] AIMBOT datar ON:Shift Kiri Off: Alt Kiri\n [-]Ammo Global:Capslock ON + Klik Kanan\n [-] Damage 75% On Shift Kanan No Off", "(c)Dery", MB_OK + MB_ICONINFORMATION  );
     //CheckValidHardwareID(); //HWID Check, Hilangin "//" Untuk Memakai HWID
    }
    if (dwReason == DLL_PROCESS_DETACH)
    {
    //MessageBox(0, "Credit By Gaze", "PointBlank Has Been Exited", MB_OK + MB_ICONINFORMATION );
    //system("https://www.facebook.com/groups/TeamElite.Community/");
    //Sleep(2000);
    //system("start https://www.facebook.com/groups/TeamElite.Community/");
    ///ExitProcess(1);
    }
    return TRUE;
    }

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